![blender rigging tutorial vimeo blender rigging tutorial vimeo](https://i3.ytimg.com/vi/waFkCM0yaD4/hqdefault.jpg)
The benefit is you only need to do that animation once (if you get it right), and you’re done with it. Can be quite complex and even sequential, like a robot transforming, or roof mechanism on a convertable car. With actions you create and manually keyframe an animation strip to define that entire movement.
#Blender rigging tutorial vimeo how to#
There are some Constraints you can’t get to from inside an Armature… and you therefore have to use Empties and objects to access…īut if you’ve spent way too much time pulling hair out because you can’t figure out how to avoid those frakking cyclic dependencies, then armatures does offer one simplified solution that gets around it.
![blender rigging tutorial vimeo blender rigging tutorial vimeo](https://i.pinimg.com/originals/01/89/42/0189428d71deafc0b081ed7508ac2e29.jpg)
Yes there are many tutorials out there… Humane Rigging … Wow, that video is old, guess I should update, but everything in that video holds true to current blender release… Here’s an old video tutorial on rigging a pump jack that I made:
![blender rigging tutorial vimeo blender rigging tutorial vimeo](https://i.ytimg.com/vi/qKqvgqYYU6c/maxresdefault.jpg)
Then the mesh object is parented to the bone. For mechanical rigging, each part of the mesh that should move with a bone, should be a separate mesh object. It’s all kind of the same thing.Īt the end of the day, the only difference between mechanical/organic rigging is that organic objects deform, mechanical objects don’t. While you can’t extend your finger, you can curve it like an airplane’s flaps. Think about it, you can pretty much move your finger around the same way as an excavator’s boom moves. It doesn’t matter if you watch a tutorial on rigging a hand & fingers, or rigging an excavator, it’s how it works that’s important. You have to learn the ‘techniques’ of rigging, learning what the constraints (and their various settings) do, the use of extra ‘helper’ bones, how to use drivers and everything you can do with those, and so much more… Sure you get the final result, but you didn’t learn how to get the final result. Just watching a video tutorial and duplicating what it does isn’t learning, it’s more like copying someone else’s homework. I agree with what everyone else has said, slow and steady, learn what you are doing.